![]() I also ran that trinket from Soulrender which gave me some nice “oh shit” healing on occasion. Some folks also run the Victory Rush talent as well, but I didn’t need it. The strength buff was nerfed, but the healing is very helpful. If you’re working on Fury, your best bet is to get two MoP glad weapons and slap crusader on them. If you can make drums, may as well use them though.īasically for some encounters you have not only nail every mechanic, which is what should matter, but also manage to do near perfect damage, where as other are basically, just do mechanics and sort of keep up with damage. I didn’t use drums for either challenge cause I’m not gonna shell out 500g every attempt. Third try was basically autopilot and had me so annoyed at how much harder the Shadow one was. Second try was 3% but lost track of a bolder and went splat. The Fury challenge took me three tries, basically blind because I couldn’t remember which imps did what. Each spec should be given a stat template and only things that the spec has access to at baseline should be factored into the tuning.Īfter being beyond frustrated by the Shadow challenge, including getting a headache from my blood pressure spiking, I almost didn’t bother with any others. Given these challenges are supposed to be a test of the players skill and mastery of the spec, all enchants, consumables, trinkets and gear should be disabled. ![]() The last second buffs Blizzard did before these went live was a really poor decision. If something is difficult for CE/Mythic/Glad players then it’s almost impossible for your “average” player. They’re not impossible, but they are overtuned. ![]() So far with these new ones, I’ve done Shadow and Fury. In Legion I did all Priest and Warrior, Ret and Prot Paladin, Affliction, Ele and Enhance challenges. ![]()
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