![]() + Up Air Attack: Can cancel on hit earlier to allow it to more reliably combo. – Initial Movement speed slowed from 2x to 1.5 to give more time for opponents to react. + Can cancel on hit earlier to allow it to more reliably combo. – Neutral Air Attack: Has more whiff recovery to prevent it from being a very strong and safe option for Harley. – Side Air Attack: Slightly more whiff recovery. – Up Air Attack: Increased time between use when using Up Air Attack again when Up Air Attack is canceled by landing. – Harley Bat Bomb will detonate after 6 seconds even when attached.īug Fix: Fixed an issue where the bomb would disappear when attached to a player that goes to the edge of the blast box. + Harley Bomb Equip no longer counts as an Air Special use. – Side Air Attack 2: Added additional whiff recovery to give a larger window where the attack can be punished on misses. – Side Air Attack 1: Takes a bit longer before it can be landing canceled. – Up Air Attack: Startup of move increased. ![]() – Aerial and Grounded Neutral Special: has additional start-up time before it becomes active + Neutral Air Attack: Increased base knockback. + Down Air Attack: Startup of move decreased. ~ Down Air Special: Crystal now counts as a projectile for perk application Garnet – Neutral Air Attack: Increased whiff recovery. – Side Air Attack 2: Increased whiff recovery. – Down Air Attack: Hitbox starts a bit later. It is now capped at 10 stacks reduced from unlimited stacking. – Grounded Down Special: Boots of Speed now gives 10% increased movement speed on the first purchase, 5% on the second stack, and 3% movement on each subsequent stack, reduced from a flat 10% on all stacks. – Base Movement Speed: Reduced from 2200 to 2100. + Aerial and Grounded Up Special: Hitboxes now connect more consistently. + Hit 1 and 2 chains together more reliably – Side Air Attack: Has more whiff recovery to allow it to be more punishable. – Aerial and Grounded Neutral Special: Bugs Bunny and allies do damage to the Safe when attacking it. – Aerial and Grounded Down Special: When exiting from Tunnels Bugs Bunny and allies’ invincibility frames have been reduced. + Grounded Up Attack: Applies one stack of Weaken debuff. + Side Air Attack 2: Applies one stack of Weaken debuff. + Up Air Attack 2: Applies one stack of Weaken debuff. + Aerial and Grounded Neutral Attack: Batarang on hit now applies one stack of Weaken debuff. + Grounded Down Special: While in smoke Batman and allies ignore enemy projectiles. + Aerial and Grounded Side Special: Grapple can now be canceled out of using Jump or Dodge. – Grounded Side Attack 1: More whiff recovery to give the attack a bit more risk for its reward. – Side Air Attack: Hitbox was shrunk to better match the attack animation. + Grounded Up Attack: Has earlier on-hit cancel frames to allow it to combo more reliably. ![]() + Aerial and Grounded Down Special: Cooldown reduced from the 20s to 18s. + Aerial and Grounded Up Special: On-hit movement follow is more consistent. – More recovery when whiffed to allow for a slightly larger punishment window. + Earlier branch on-hit to make combos more reliable. Here is the full list of the MultiVersus day 1 character buffs And nerfs. A lot of characters had to be adjusted before the launch of the Open Beta version of the game. ![]() It’s been some time since the Alpha playtesting of MultiVersus. ![]()
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